![]() ![]() Client CPU Affinity=0 Specifies the CPU the game client will use on a multi-core computer. ClientEntireChatWindowLogging=0 Setting this to 1 will add all text that could appear in the chat window to the client log, making this a more verbose option than ClientChatLogging, as it includes (among less voluminous messages) the combat log as well as player chat. This can be prevented by renaming the log after every session, or using a Log Rotator. Note that the log will overwrite itself preventing long term chat logging over multiple play sessions. The file can be found in the "logs" directory of the NWN base install path (eg. ClientChatLogging=0 Setting this to 1 will add all player chat heard by the client to the client log. The possible values for this code word (in order of progress through the campaign) are bionoel, biojello, and barkeater. CODEWORD XP2=barkeater This line unlocks the modules of the Hordes of the Underdark campaign. The possible values for this code word (in order of progress through the campaign) are canyousaymonkey, hickorysticks, and ffrodriguez. CODEWORD XP1=ffrodriguez This line unlocks the modules of the Shadows of Undrentide campaign. The possible values for this code word (in order of progress through the campaign) are rangersandhamsters, gnomelover, andiwantapony, chimpfactor5, notzesty, setinjello, and hacktastic. It also contains fields which "unlock" the campaign modules, allowing users to edit them in the toolset.ĬODEWORD=hacktastic This line unlocks the modules of the original campaign. This section contains fields which control options for the player client. ![]()
0 Comments
Leave a Reply. |